There are specific traits and features which address thrown weapons and ammunition explicitly. Web7 Best Throwing Weapons in D&D 5e. Need something from the bottom of a 40 door cliff, but the party forgot their climbing equipment? Unlike most melee weapons, daggers can be thrown. This will be a big problem when they have to deal with enemies that are resistant or immune to nonmagical weapons. Does hurling a thrown weapon change the weapon's category for determining proficiency? Ignored by most players since the damage output by these weapons is lower than others. Thrown weapons are not ammunition for another weapon, so it just doesn't fit. A returning boomerang is designed to return to the thrower. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. range of 60 feet. But seeing your answer I'm guessing that's up to the DM? Or it could hit the ground at the targets feet. The best answers are voted up and rise to the top, Not the answer you're looking for? A weapon with the returning property has an aerofoil design that allows it to return to the thrower when thrown. I have toyed with this idea before and it is clear that this should not require attunement, because it would easily be essential to a build and drop the available magic item slot to two. I am playing a battle master fighter and have recently taken the quick toss maneuver. Returning Weapon: This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielders hand immediately after it is used to Webhow to get to quezon avenue mrt station Uncovering hot babes since 1919. This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the Returning Rune only works on Throwing weapons. return to the throwers hand automatically like they did in 4E? New comments cannot be posted and votes cannot be cast. (One of the best examples I can think of is "storing" your shield to turn a d8 versatile weapon into a d10, which I'd flavor as "lowering your guard" to try to do more damage.) They don't abuse them, because it would cheapen their own experience. returning was a specific ability you had to have on your weapon in previous editions. Could very old employee stock options still be accessible and viable? On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Can an attached stirge deal no more than 10 HP of damage before it detaches? I do truly wish that the boomerang was a proper "official" weapon. Assuming they have hands (or something similar), yes. +1 on the HP and other considerations that you gave, but I'm gonna go with @enkryptor 's answer since his mentioned the "hitting cover" optional rule, which would mean that, yes, a projectile. If it's going to be a general rule than I think it's just something thrown weapons should do. You can throw a knife, a boulder, a glass bottle, a dead goblin, anything. Except, and this is an important bit, we have [you] can use [it] as if it were that weapon and use [your] proficiency bonus, here. Alternatively, if you use an object that bears no resemblance to a weapon, the object can deal 1d4 damage and the Thrown property. What happens to a net with the Returning Weapon artificer infusion after it hits? Sure throwing daggers isnt as ideal as firing arrows from a crossbow, but it has its applications. Returning: This enchantment can only be placed on a weapon that can be thrown. Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes: A miss on an agile opponent is more likely because of a clear miss while one on a heavily armoured opponent might make contact but not penetrate. "Thrown weapons" include all things a creature can throw. It hits! Can you throw a hand axe upwards over a wall and into a group of enemies? WebMagic weapons in 5e are supposed to be harder to get, iirc. And this shows that in the case of an improvised weapon being similar to an actual weapon, which almost-certainly must be the case here, proficiency bonus applies. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Do basic magic throwing weapons (daggers +1, handaxes +2, etc.) A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Why would you want a 1d4 damage-producing dagger when you can wield a longsword and its 1d8 damage. can anyone pick it up and use it again? There is the "hitting cover" optional rule (DMG p. 272), which can be used in this case if you want to. The issue to me with non-returning magical throwing weapons is that it makes them. We've added a "Necessary cookies only" option to the cookie consent popup. Once you have bonded a weapon to yourself, you WebThis is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. Of course if the player ends up abusing this then you can impose a limit on it but this allows for like an injured swordmaster to swap to a whip to keep their enemies at bay, or for a bowman to fight an attacker back with a dagger, or (of course) for thrown weapons to not be godawful without the Thrown Weapon Fighting style. You do not gain disadvantage for throwing this weapon at its maximum range. Trying to tie into skill checks (Athletics) is just going to make it so that Rogues & Bards are the best at it and also give you multiple rolls to resolve an attack, which slows play. Do the rules actually say that a miss doesn't hit anyone else? 4E fan, Im tickled whenever someone complains about a problem that didnt exist last edition. Though if you just wanted a ranged attack, you can hold the Hammer in one hand and throw a Javelin with the other with your up to 30 strength. by Anukul Saini. But I realize not all tables are the same. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. Does a monk get martial arts die damage on improvised thrown monk weapons? This is basically the solution Matt Mercer used for Vaxs Blinkback Belt. They have expertise, a class feature, don't see an issue with it. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Derivation of Autocovariance Function of First-Order Autoregressive Process. Roll20 uses cookies to improve your experience on our site. To cite the rules cited in Daniel Zastoupil's answer: In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. It only takes a minute to sign up. Personally, I'd probably also tack a +1 enchantment bonus onto the weapon for that price. An EK or a blade lock could bond most thrown weapons to make them auto returning. That is, which of these is the correct parsing of the sentence? Past that - I'd honestly just let players toss and return damn near anything, because I think it would encourage creativity more than cheese. Sheet creator documentation is available. If you balance around it not coming back it could bite you. That or get a Dwarven It is also stated that using an improvised weapon when it is similar to an existing weapon allows one to add their proficiency bonus to the attack: At the GMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. Can a VGA monitor be connected to parallel port? Unless specified like in the Dwarven Thrower, no. See Dwarven thrower. Would a monk with the Tavern Brawler feat have improvised weapons count as monk weapons? Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. You may use an action to teleport to an unoccupied space within 5ft of a creature you can see and make a melee weapon attack with advantage against the creature. Even the Legendary Hammer doesn't have it though.. Would having thrown weapons able to return be good for their balance? This is an unusual interpretation, though the rules are written sloppily enough that I can see a case being made for it. When thrown, the gauntlets fly off to attack and then immediately return to the wearer. Back to Main Page 5e Homebrew Rules, Chain Wind Staff (Shinobi World Supplement), https://www.dandwiki.com/w/index.php?title=Returning_(5e_Variant_Rule)&oldid=1494488. Certainly, if you bash someone with a bowstaff, arguing that it is similar to a club or quarterstaff seems quite reasonable.). So is a bad ass who pulls it out and throws it back. There's also an item in my magic item books that is a Quiver of returning. Was Galileo expecting to see so many stars? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I can't seem to find it so I thought I'd ask the OOTS hivemind. You can be consistent or spontaneous, its entirely up to you. (The other argument you could make is that, say, a greataxe is similar to a handaxe, which can be thrown, so if you throw a greataxe you are using it as if it were a handaxe, so your handaxe proficiency should apply. improvised thrown weapon has a normal range of 20 feet and a long I like it better than the Belt of Returning consept that has 3 loops that mark a weapon with magic and it will return to the belt. We arent discussing a regular property of the weaponby definition we are discussing a property the weapon doesnt regularly have, since we are talking about the thrown property of a weapon that doesnt have itso the fact that a weapon doesnt have its regular properties is irrelevant. Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, Is this homebrew "Throwing Weapons Master" feat balanced? If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. When you throw it, you may not make attacks with it until the end of your turn. These can all be misses. If a character [] throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. WebIf a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. DM assigns a damage type appropriate to the object). Therefore this sentence, in its entirety, does not apply, which is precisely why the next line, quoted above, says that throwing non-thrown-melee weapons also reduces their damage to 1d4. For example, a table leg is akin to a club. If you make a ranged attack with a returning weapon you are proficient with and miss, you catch it at the end of your turn if you still have a free hand. Weapon(any melee weapon without the heavy property), common. Thrown weapons as a fighting style aren't that great and anyone wanting to play with that style is already putting themselves at something of a disadvantage. It's astonishing to me that the Dwarven Thrower (a +3 weapon) was the only returning thrown weapon in the DMG. If you're not in an environment/campaign where you could save up and purchase it, I see it creating some tension if the expectation of getting the bracers isn't brought up before hand. Does the bonus damage from the Dueling fighting style apply when attacking with a shield as an improvised weapon, using the Tavern Brawler feat? How is "He who Remains" different from "Kang the Conqueror"? Press J to jump to the feed. Instead, why not have! A 500gp cost for a weapon that keeps coming back seems a little low to me, but it depends on how much money your adventuring party is accumulating. Throwing a greatsword would not be that. Since throwing a weapon you are proficient with is making an Attack roll with that weapon, you may add your proficiency bonus to the Attack roll. However, you cannot use an object that's similar to a weapon and use it as if it were that weapon, and still have the object be something that bears no resemblance to a weapon. With this information, you effectively have two choices: Have your DM treat the original weapon as a second, different weapon that has the Thrown feature. Dont really think I need this, but /s. Returning weapons need lots of space to bank and return to the thrower. I was operating under the assumption that the best at "Captain America" stuff would be those classes most soldier-y: Paladin, Barbarian, Ranger and Fighter in particular. Does this mean that when throwing a weapon this way, if a character is proficient with the weapon being thrown they get to add their proficiency bonus to this attack? They also help us understand how our site is being used. I'm fine with trading some damage for utility even if a boomerang does a d6 while throwing daggers only do a d4, and I would totally be okay with there being a d4 "returning" thrown weapon and a d6 thrown weapon that doesn't have this "returning" property. I want to take a dagger or star and get it enchanted with returning weapon. Just because there is other rules text here that seems to be confusing some folks, these are some rules that dont actually apply to this situation. An Any daggers stored in that belt magically poofed back to it after being thrown. Bummer. In 0E, neither arbiter or Dungeon Master are ever used, it's always "referee". I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. Need a distraction for a getaway? Does the Arcane Archer's Piercing Arrow pass through Walls of Force and Forcecages? Back to Main Page 5e System Reference Document Equipment Weapons This stops the throw a halfling & it returns cheese. This question asked in regards to a discussion on this homebrew question). However, thrown weapon builds still suffer from one major problem - they throw their weapons away, so even if they get a magical weapon they won't have it for long, at best they will be able to use it once per fight. proficiency bonus. Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. 3.3. Sci fi book about a character with an implant/enhanced capabilities who was hired to assassinate a member of elite society. Which means that this is, arguably, ambiguous, and you (or more relevantly, the DM) can decide it means them as one thing you can do, and so you only get the proficiency bonus if you use the weapon-like object as that weapon. This works by analogy with the ammunition, PHB p. 146, since thrown weapons and ammunition work the same way in most cases; the only differences is using STR instead of DEX in some cases and the chance to accidentally destroy a piece of ammunition: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Thank you for answering. Does an air elemental's whirlwind throw creatures horizontally, or vertically as well?
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